Raising a Republic

The Alternate Realm, Day 2
A Bizzare Break Bares a Baneful Behemoth

The floor of Bront’s workshop gave out and transported you into the Alternate Realm. After going through a door, the group came upon six pedestals. Using the power of unity, the group moved on through the mysterious rooms battling goblin hordes and mimics alike. The group picked up a mysterious blue paste that had a mild healing effect, but ended up causing The Hammer to become sick.

In a tidy kitchen area, Hagmar discovered a Golden Sword, a little bigger than a letter opener. The party seemed to think that it was somewhat similar to the Golden Dragon Statue. In someone’s comfortable living quarters, the group discovered a thick magical book with several symbols on the front, including a dragon and a sword. Several symbols had been damaged and were not visible. The book could not be opened, but when touching the Golden Sword and Dragon to the cover, the corresponding symbols lit up.

After briefly and unsuccessfully attempting to battle a fearsome looking magical warrior who seemed to live in the rooms the group had been exploring, he transported you into a dark farmland. The group did battle with scarecrows, a flaming horse, and a giant troll before being transported back to the workshop.

Who is this mysterious magical warrior? What’s inside the magic book? Will Oof finally destroy all of the doors in the realm?


Bront and the Real Doll
The perilous plot of a puppet posessed

In Auchendale, your party learned a rumor about a famous puppet maker named Bront who was to design the costumes, sets, and props for the upcoming hit play " The Warrior, the Wolf, and the Witches." After speaking to the stage manager, you learned that he was supposed to deliver a shipment days ago, but hasn’t turned up. The group went to Bront’s puppet workshop to investigate.

The front door was locked, but you were able to break in through the cellar door. There you found a scared and injured Bront. He told the group about how he was experimenting with a magical form of puppetry when something horrible happened. Before he can explain further, Bront was taken over and tortured by Amelia the Doll in front of your very eyes. After a quick battle with some dolls and puppets that came to life, you set off to find Amelia.

On the first floor, you discovered a circle with a creepy doll in the middle. Upon entering the doll, you were transformed into a puppet and had a mysterious vision. After a tense standoff with the rest of the party, you were able to transform back, along with Gertrude Brut. Gertrude is a young Auchendale socialite who was investigating a magical energy emanating from Bront’s workshop. You received your puppet characters, as well as a magical yarn that protects whoever is in it from harm.

On the next floor you fought with dressing mannequins from the costumes for the play “The Warrior, the Wolf, and the Witches.” During the fight, Ro was able to convince a summoned spider named Gilbert to join him as a pet. Otisious found a beautifully crafted rapier sword, a commemorative collectible replica of the sword used in the famous play.

In the attic of the workshop, you discovered Amelia, who used her power to morph into various characters from the party. Our heros were all practically dead, when Cinder was able to cast mage hands to hold onto Amelia. Ro convinced the group to allow them to take Amelia to the Wizard’s Guild for investigation, provided he be the one responsible for controlling her.

Will Amelia turn on the party and be let loose in the world? What will the Wizard’s Guild do with the wrathful animated doll? Will our heros ever make it to the Westoft twins’ lavish party?


The adventure so far...
A succinct summary of a sonerous story

You woke up in a cold, dark imperial prison- scheduled for a quick execution. Thankfully, you were rescued by a mysterious group of people who used your debt to get you to go on a series of dangerous quests. Eventually you learned that Yargreenya- a the busty dwarven owner of a lively bordello, and Lothgar- a bearded warrior hailing from the northern clans, are high ranking members of a resistance movement called the Nightwalkers, who aim to set up the disputed territories as an independent state- free from both the militaristic Empire and the brutally savage Shining Path Collective.

They tasked you to venture into the city of Auchendale- a trading hub with loose ties to the Empire. You were in charge of escorting the Westoft Twins, rich heirs to a massive trading company. Lothgar wanted you nurse a relationship between the Nightwalkers and the Westofts- or any other factions in Auchendale which may be beneficial to your cause.

You succeeded in defending the Westofts against multiple assassination attempts by the Shining Path Collective. As a token of appreciation, they invite you to their annual Autumn Solstice party kicking off the festival of the Greengrass.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.