Raising a Republic

The Westoft Twins' Party
A Splended Soirée Spawns a Sinistrous Suprise

After returning Amelia the Doll to Horice Zipperskin, the Assistant to the Arch Duke of the Wizard’s Guild using Gertrude’s connections, you all prepared yourselves for the Westoft’s lavish party. The party bought fine clothing and accessories for the party, including a little custom made suit for Allistair’s bird.

Upon arrival, the party learned that the party has a sort of game that goes on throughout the night called the Lord of the Libertines. Essentially, everyone at the party votes for someone at the end of the party. The person with the most votes wins “the Lord of the Libertines”. Throughout the night, much merriment was had. Cinder was able to bed Beatrice after dancing with her and speaking in his native tounge- Infernal, the language of demons.

The group took part in backyard brawling, via our new brawling rules alongside a particularly quick dark elf named Vaellyn Zau’val. Archery, poetry, dancing, and smoking Jaffray were just some of the fun activities participated in. Oof stole quite a bit from the bedrooms.

Throughout the night, a great number of rumors were heard, including that a notorious pirate has taken residence in the inn by the waterfront, that young girls have been going missing- mostly travelers and wenches from the Triad district, and that there’s increasing concern over importers and traders being slaughtered once they get near the woodline to the northeast.

As the midnight hour came, the Westoft twins lead the party to a large gazebo in the back yard, where they announced the winner of the Lord of Libertines- Cinder. Cinder’s reward was the “Libertine Crown”, a masquerade mask covered in gems with no mouth, as well as the Deck of Shadows, a very old, very dangerous deck of cards which has the potential to bestow great rewards or grave consequences.

Unfortunately for the group, Allistair eagerly volunteered to try the deck out first hand. He drew the six of hearts- The Wrath of Chaos, which reads as follows:

An insane power flows through your body. It’s a dark, deep ancient power. The corruption in your mind overtakes your very essence. An ancient evil has claimed you. He your master, and you will do anything the ancient one requires of you. In return he grants you the gift of great and absolute power. Your level doubles. Your alignment is changed to Chaotic Evil. Your master demands that you betray your loved ones and begin working against everything and everyone you once held dear. In an instant, your love for the ancient master becomes absolute and unshakeable. His every desire becomes your purpose and your true calling. You let out a deep laugh before fading into dark light. Your final words echo in a whisper to your former allys. “I will be back for your skins.”

After the party guests had a chance to calm down after such a chilling turn of events, the final midnight ceremony begun. One of the masked servant girls walked a calf onto the gazebo, and with the encouragement of Beatrice, Cinder slit the creature’s throat. After using the blood to make mysterious markings and chanting something in an unknown language, all of the party guests drank cups of the calf’s blood. All of you took part in this strange ritual without objection.

You woke up the next morning, with no memory of what happened after the calf ritual. Still half drunk, you stumbled out to get some sleep back at the inn.

The Alternate Realm, Day 2
A Bizzare Break Bares a Baneful Behemoth

The floor of Bront’s workshop gave out and transported you into the Alternate Realm. After going through a door, the group came upon six pedestals. Using the power of unity, the group moved on through the mysterious rooms battling goblin hordes and mimics alike. The group picked up a mysterious blue paste that had a mild healing effect, but ended up causing The Hammer to become sick.

In a tidy kitchen area, Hagmar discovered a Golden Sword, a little bigger than a letter opener. The party seemed to think that it was somewhat similar to the Golden Dragon Statue. In someone’s comfortable living quarters, the group discovered a thick magical book with several symbols on the front, including a dragon and a sword. Several symbols had been damaged and were not visible. The book could not be opened, but when touching the Golden Sword and Dragon to the cover, the corresponding symbols lit up.

After briefly and unsuccessfully attempting to battle a fearsome looking magical warrior who seemed to live in the rooms the group had been exploring, he transported you into a dark farmland. The group did battle with scarecrows, a flaming horse, and a giant troll before being transported back to the workshop.

Who is this mysterious magical warrior? What’s inside the magic book? Will Oof finally destroy all of the doors in the realm?


Bront and the Real Doll
The perilous plot of a puppet posessed

In Auchendale, your party learned a rumor about a famous puppet maker named Bront who was to design the costumes, sets, and props for the upcoming hit play " The Warrior, the Wolf, and the Witches." After speaking to the stage manager, you learned that he was supposed to deliver a shipment days ago, but hasn’t turned up. The group went to Bront’s puppet workshop to investigate.

The front door was locked, but you were able to break in through the cellar door. There you found a scared and injured Bront. He told the group about how he was experimenting with a magical form of puppetry when something horrible happened. Before he can explain further, Bront was taken over and tortured by Amelia the Doll in front of your very eyes. After a quick battle with some dolls and puppets that came to life, you set off to find Amelia.

On the first floor, you discovered a circle with a creepy doll in the middle. Upon entering the doll, you were transformed into a puppet and had a mysterious vision. After a tense standoff with the rest of the party, you were able to transform back, along with Gertrude Brut. Gertrude is a young Auchendale socialite who was investigating a magical energy emanating from Bront’s workshop. You received your puppet characters, as well as a magical yarn that protects whoever is in it from harm.

On the next floor you fought with dressing mannequins from the costumes for the play “The Warrior, the Wolf, and the Witches.” During the fight, Ro was able to convince a summoned spider named Gilbert to join him as a pet. Otisious found a beautifully crafted rapier sword, a commemorative collectible replica of the sword used in the famous play.

In the attic of the workshop, you discovered Amelia, who used her power to morph into various characters from the party. Our heros were all practically dead, when Cinder was able to cast mage hands to hold onto Amelia. Ro convinced the group to allow them to take Amelia to the Wizard’s Guild for investigation, provided he be the one responsible for controlling her.

Will Amelia turn on the party and be let loose in the world? What will the Wizard’s Guild do with the wrathful animated doll? Will our heros ever make it to the Westoft twins’ lavish party?


The adventure so far...
A succinct summary of a sonerous story

You woke up in a cold, dark imperial prison- scheduled for a quick execution. Thankfully, you were rescued by a mysterious group of people who used your debt to get you to go on a series of dangerous quests. Eventually you learned that Yargreenya- a the busty dwarven owner of a lively bordello, and Lothgar- a bearded warrior hailing from the northern clans, are high ranking members of a resistance movement called the Nightwalkers, who aim to set up the disputed territories as an independent state- free from both the militaristic Empire and the brutally savage Shining Path Collective.

They tasked you to venture into the city of Auchendale- a trading hub with loose ties to the Empire. You were in charge of escorting the Westoft Twins, rich heirs to a massive trading company. Lothgar wanted you nurse a relationship between the Nightwalkers and the Westofts- or any other factions in Auchendale which may be beneficial to your cause.

You succeeded in defending the Westofts against multiple assassination attempts by the Shining Path Collective. As a token of appreciation, they invite you to their annual Autumn Solstice party kicking off the festival of the Greengrass.


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